"It is the responsibility of every gamer to behave better. Many of us do behave nicely, but because negativity sticks in the mind so painfully, it will take a massive sea change in attitude to make the gaming environment better. So next time you’re playing a game, pay attention to the behaviour of yourself and those playing with you. Make a joking comment in an online shooter about the other team getting “raped”? You’re part of the problem. See someone getting abused in a game or on Twitter, and do nothing about it? You’re part of the problem. We have to show that the silent majority belongs to the side of good."
“One of the things I learned about the world of art,” Teller says, “is there are people who really want to believe in magic, that artists are supernatural beings—there was some guy who could walk up and do that. But art is work like anything else—concentration, physical pain. Part of the subject of this movie is that a great work of art should seem to have magically sprung like a miracle on the wall. But to get that miracle is an enormous, aggravating pain.”
"This is not a world where you can simply express love for other people, where you can praise them. Perhaps it should be. But it’s not. I’ve found that people will fear your enthusiasm and warmth, and wait to hear the price. Which is fair. We’ve all been drawn into someone’s love only to find out that we couldn’t afford it. A little distance buys everyone time."